Monday Keynote Speaker



Joel Rose
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In 1843, Horace Mann traveled to Prussia to study that country's system of education. There he saw a vision for what a system of schooling might look like, with one teacher and twenty or thirty students in a single classroom.Over the next fifty years, this model became the way in which we delivered K-12 education. And to this very day, over 150 years later, it's the model we think about when someone says the word "school." In July of 2009, Joel Rose launched School of One, an initiative within the NYC Department of Education that aimed to change this paradigm. The basic idea of School of One was that it is time to modernize Horace Mann's vision. Given all of the tools and resources available today, we need to accept the shortcomings of the factory-like model of instruction and can instead combine the talents of teachers and the power of technology in new ways that can accelerate student learning. Following the summer launch, Time Magazine named School of One of the best inventions of 2009 -- the first ever education invention to make Time's list. The program expanded over the next two years to become the regular in-school math program at 3 NYC middle schools serving 1,500 students. In March of 2011, Rose left to launch a new non-profit organization that will begin to take the concept to a national stage.

TIES2011- Designing the New Classroom

Tuesday Keynote Speaker


Gabe Zichermann
Gabe Zichermann Headshot
Gabe Zichermann Headshot


Gabe Zichermann (b. 1974) is an entrepreneur, author, highly rated public speaker and gamification thought leader. He is the chair of the Gamification Summit and Workshops, and is co-author of the book “Game-Based Marketing” (Wiley, 2010) where he makes a compelling case for the use of games and game mechanics in everyday life, the web and business. Gabe is also a board member of StartOut.org and facilitator for the NYC chapter of the Founder Institute. A native of Canada and resident of NYC, Gabe frequently muses about games and the world at http://Gamification.Co


TIES2011- Kids, Games and Gamification

Monday Featured Speakers


Steve Midgley
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Steve Midgley is the Deputy Director of Education Technology at the US Department of Education. His principal areas of focus are data transparency, digital interoperability and online learning. Prior to arriving at Education, he was the Director of Education at the FCC, where he headed the team which developed the Education chapter of the National Broadband Plan. Prior to government service he was the principal of Mixrun, a CTO consultancy for a number of for-profit and education sector organizations. Mixrun’s clients included California Department of Education’s project called Brokers of Expertise, which uses on-line and real world systems to share and build the expertise of educators. Steve also served as a Program Manager for the Stupski Foundation for six years, designing and implementing grants for technology in K-12 education. This work involved intensive on-the-ground implementation work with District and State agencies around country. Steve was also the founding Vice President of Engineering for LoopNet Inc., a commercial real estate listing firm. He designed and built LoopNet's technology and web systems from its inception. LoopNet remains a successful business and is currently listed on NASDAQ.

TIES2011- Transforming American Education Learning Powered by Technology


Jim Hirsch
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Hirsch is associate superintendent for academic and technology services in Plano ISD, a district of 55,000 students. He directs all curriculum, instruction, fine arts, professional development, special education, instructional technology and infrastructure/technical support activities. Hirsch is past-chair of the Board for the Consortium for School Networking (CoSN) and serves on the editorial advisory boards for Scholastic Administr@tor and eSchool News. He was an Technology + Learning magazine Ed Tech Leader of teh Year finalist and was in the eSchool News Impact 30 group of educational technology leaders and on the ComputerWorld Premier 100 List. He spend the first 21 years of his career with the Anoka-Hennepin School District in Minnesota, leading a variety of technology implementations, including one of the first large districtwide area networks.

TIES2011- Hey You, Get onto My Cloud!

Hilary Goldmann
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Goldmann is the director of government affairs at the International Society for Technology in Education (ISTE). She has more than 20 years of public policy experience. Goldmann is responsible for developing and executing ISTE's federal and state public policy agenda and is mobilizing its grassroots efforts. Before joining ISTE in 2005, she led the Higher Education Information Technology Alliance, a coalition of 10 U.S. higher education and library associations. She also has served as the director of congressional relations at the American Association of State Colleges and Universities.

TIES2011- The Election, Policy and You How You Can Effect Change

Bernajean Porter
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Bernajean Porter’s is a featured speaker and facilitator at national and international events sharing impact strategies for using technology to rediscover and accelerate joyful learning. She is author of Evaluating Digital Products: Training and Resource Tools for Using Student Scoring Guides; DigiTales: The Art of Telling Digital Stories; I-imagine: Waking Up a Generation for their Own Greatness; and presently working with a publisher on her new book: Students as Meaning-Makers and Media-Makers– Learning, Thinking and Communicating in a Digital Age. Her work reflects a belief that technology can accelerate all students in rediscovering their joy, spirit and personal success as learners. When it comes to doing the hard or impossiblethings now necessary in schools to ensure students having out-of-this-worldpossibilities, Bernajean’s personal motto of “Da Um Jeitinho”- there is ALWAYS a way – sets the tone for her dedicated long, term work with educators. Bernajean’s workshops and presentations are invigorating, fun and stimulating!

TIES2011- I-imagine Waking Up a Generation for Their Own Greatness

Hilary LaMonte
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Hilary joined CoSN in 2010 to lead the Online Communities of Practice project, funded through a contract with the U.S. Department of Education. Since the early 1990’s, Hilary has worked with national associations in the education sector to build online communities, knowledge repositories and learning activities for their members. With the National School Boards Association, Hilary led a team that built an online learning center for local school board development and an online knowledge repository of programs, materials and strategies provided by various state associations to their members. Also with NSBA, Hilary developed online communities of practice for local school board members and work-alike groups across the state associations. With the International Society for Technology in Education, Hilary led a team of online mentors, content providers, and ISTE staff to develop and implement a year-long online professional development program for K12 teachers and administrators integrating technology provided by HP into their instructional and leadership practices. The program included individualized learning plans and team-based project implementation for improving teaching and learning through the effective use of technology. Over the course of 7 years, the program included roughly 150 grantee institutions annually and over 1,000 participants per year.
Hilary earned a B.A. in Slavic Languages and Literature from Stanford University, holds an M.Ed. and is currently working on her Ph.D. in Education from the University of Virginia. Her research focuses on the ways in which online communities of practice result in improved teaching and learning in the face-to-face world.

TIES2011- Online Communities of Practice – A World of Innovation and a Tool for Change

Len Scrogan
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A former teacher and principal, Len Scrogan was named by Electronic Learning magazine as one of nine leading educational technology consultants in the country. In 2008 he was honored by the Colorado Technology Education Association for outstanding state-wide leadership in technology education. In 2009, he was also named Outstanding Technology Administrator in the state of Colorado. His publications have twice received the Educational Press Association's Distinguished Achievement Award. Len is a nationally recognized author, software designer, researcher, conference keynote speaker, TEDx speaker, blogger, and consultant. He has authored four books and 19 commercial software programs. Len has provided leadership for technology programs from coast to coast. Previously, Len worked as the District Coordinator of Computer Education for the Albuquerque Public Schools (NM). During his tenure, the Albuquerque Schools were named a model technology school district by the Office of Technology Assessment, U.S. Congress. He also served as the Director of Planning and Technology for the Princeton Schools (NJ), and The Director of Technology for the Beaverton Schools (OR). He was also employed in industry as the director of the MultiMedia Learning Lab at Hewlett-Packard in Oregon. Len most recently served as the Director of Instructional Technology and Library Media for the Boulder Valley School District in Boulder, Co. Len’s work in Boulder earned a national “team excellence” distinction from COSN in 2010.

TIES2011- Laugh, Think and Cry Reducing the Achievement Gap with Technology

Adam Hall
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Adam is the president of SkillsTutor, a division of Houghton Mifflin Harcourt. Adam’s former company, Impact Education was recently acquired by HMH and merged with their SkillsTutor division. Co-founded by Adam in the year 2000, Impact Education continued a family tradition of more than 30 years of educational service.
Adam received his B.A. in Economics from Columbia University, and worked on Wall Street prior to the creation of Impact Education.
Adam's work with Impact, and subsequently, SkillsTutor, has allowed him to focus on his passion of empowering "at risk" and incarcerated youth populations around the country with basic academic skills to keep them in school and off the streets.
He is presently very focused on executing SkillsTutor’s mobile learning initiative, which will expand the reach of SkillsTutor’s award-winning diagnostic/prescriptive instructional model, making it truly anytime/anywhere.

TIES2011- Extending Learning Beyond the Classroom Through Technology

Christian Long
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Christian Long is an educator, school planner, technology expert, educational futerist, and passionate advocate for innovative learning communities. Christian serves as Vice Pesident for Cannon Design, supporting their global K-12 and Higher Education practices, while also co-leading the firm's TheThirdTeacher+ platform. Christian founded Be Playful, a collaborative global design agency focused on the intersection between school planning/design, emerging technology, professional developent, and future trending. Additionally, he is the founder/co-developer of Prototype Design Camp, an innovative design program for young creatives. Christian holds a master's degree in education, with a concentration in school design, from the Harvard Graduate School of Education, where he was also a member of Boston's Codman Academy planning team serving under founder Meg Campbell. He received a bachelor's degree in English and a certificate of secondary education from Indiana University (Bloomington), was a Klingenstein Summer Fellow for emerging school leaders at Teachers College, Columbia University, and participated in extended professional development at the Harvard Graduate School of Design.


TIES2011-Design Thinking An Agile Teaching and Learning Methodology


Tuesday Featured Speakers

Chris Dede
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Chris Dede is the Timothy E. Wirth Professor in Learning Technologies at Harvard’s Graduate School of Education. His fields of scholarship include emerging technologies, policy, and leadership. His current research includes six grants from NSF, Qualcomm, and the US Department of Education Institute of Education Sciences to explore immersive simulations and transformed social interactions as means of student engagement, learning, and assessment. In 2007, he was honored by Harvard University as an outstanding teacher, and in 2011 he was named a Fellow of the American Educational Research Association. Chris has served as a member of the National Academy of Sciences Committee on Foundations of Educational and Psychological Assessment and a member of the 2010 National Educational Technology Plan Technical Working Group. His co-edited book, Scaling Up Success: Lessons Learned from Technology-based Educational Improvement, was published by Jossey-Bass in 2005. A second volume he edited, Online Professional Development for Teachers: Emerging Models and Methods, was published by the Harvard Education Press in 2006. His latest book, Digital Teaching Platforms, will be published by Teachers College Press in 2012.

TIES2011- Transforming Education for the 21st Century

Holly Jobe
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Holly Jobe has been involved in all levels of education from elementary, middle school, high school, central office and higher education. Her interests are in how educational technology can reform education and fully engage students in taking responsibility for learning; and educational leadership. From 2006-11, she served as the project manager for the Classrooms for the Future high school reform program at the Pennsylvania Department of Education. Prior to being at the PDE, she was at the Montgomery County Intermediate Unit, a regional educational service agency where she served as a Technology Specialist and Supervisor before becoming the Director of the technology program in 1995. In that capacity, she supervised delivery of instructional materials, technical repair, internet services and technology staff development for the districts of Montgomery County. She was the project lead for several state-wide professional development and leadership initiatives: the Bill and Melinda Gates Foundation State Challenge for administrator technology professional development, Pennsylvania’s Superintendent Technology Leadership Academy from 2000-2004, and Getting to One, leadership development for Curriculum and Technology Leaders in 2005. Ms Jobe currently serves as President of the International Society for Technology in Education board. She participated in a People-to-People Citizen’s Ambassador delegation for Educational Technology in the People’s Republic of China in 2008,;in 2010 assisted in training educational technology mentors for the Ministry of Education in Singapore; and participated in a CoSN study tour to BETT in London as well as UNESCO in Paris in 20111.

TIES2011- Getting the Most from Your Personalized Learning Network

Leslie Fisher
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Fisher's interest in technology began while studying music at the University of Southern California. She quickly realized the value of using computers for music mixing and recording. Soon, she was spending more time discovering technology than playing music, so she changed her major and tried to figure out what geeky thing she could do for the rest of her life. After graduating with a business and marketing degree and a quick stint as a trainer, she joined Apple Computer in 1992. Fisher was one of the first Apple employees assigned to study Internet growth and implementation. In 1997, she left Apple and formed Fisher Technologies, Inc., to help educators with their technology implementations and decisions.

TIES2011- The Web 2.0 You Might Not Know About

Ananth Pai
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Ananth Pai became a teacher after two decades of experience in using technology to improve business operations. He has worked in India, Sinagapore and United States and is now in his fifth year as a teacher at Matoska International public school in White Bear Lake, Minnesota. He is a member of the iCivics Teachers Council, a game based civics curriculum site begun by Sandra Day O'Connor, retired Supreme Court Justice He was a featured speaker at the Gamification Summit in New York, the Superintendents Academy at TIES, testified at the legislature and has written opinion editorials for the Pioneer Press and other media outlets on education issues.. His classroom site is at http://sites.google.com/site/teamdrillhead

TIES2011- Data-Driven Personalized Learning through iCivics and Gamified Learning

Mark Ritchie
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Minnesota Secretary of State Mark Ritchie partners with township, city, and county officials to organize elections on behalf of Minnesota’s 3.7 million eligible voters.
Ritchie also oversees a wide range of services for Minnesota businesses provided by the Office of Secretary of State, including the archiving of official documents. He is also responsible for administering Safe at Home, Minnesota’s address confidentiality program. Ritchie serves on the State Executive Council, the State Board of Investment, the Twin Cities Army Community Advisory Board and on the board of the Minnesota Historical Society. He served as president of the National Association of Secretaries of State during 2011 and has been a member of the NASS executive board since 2010. He was recently appointed by Governor Dayton to co-chair the Civil War Commemoration Task Force.
In the 1980s, Ritchie served in the Minnesota Department of Agriculture working to address the economic crisis threatening family farms and rural communities. He served as the president of the Institute for Agriculture and Trade Policy from 1988 to 2006.
Ritchie and his wife Nancy live in Minneapolis.

TIES2011- Data-Driven Personalized Learning through iCivics and Gamified Learning

Jennifer Magiera
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An Apple Distinguished Educator in the Chicago Public Schools, Magiera is also a math/tech coach, writes curriculum and leads workshops. She is currently involved in the University of Chicago Teacher Leadership Institute for Math and Science. In 2008, she was named a Golden Apple Teacher of Distinction and helped co-found and run the Golden Apple Teachers for Tomorrow annual conference.

TIES2011- Building a Digital Classroom

Jane McGonigal
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Drawing on the latest findings in psychology, cogni- tive science, and sociology, Jane is turning gameplay to socially positive ends, developing new reality-based games that are being used to find solutions to business, personal, community-based, and worldwide problems. Jane is Creative Director at SocialChocolate.com, a game development startup that is using these scien- tific findings to create radically new social adventure games. In her groundbreaking new book —Reality is Broken: Why Games Make Us Better and How They Can Change the World. Dr. McGonigal explores the power and future of gaming and reveals how its collaborative and motivational aspects are being used to solve some of the most difficult challenges facing humanity, and even battling personal social problems like depression and obesity. And she forecasts the thrilling possibilities that lie ahead. “Reality Is Broken will both stimulate your brainand stir your soul.” —Daniel H. Pink, author of Drive and A Whole New Mind“Reality Is Broken is essential reading for anyone who wants to play a hand in inventing a better future.”—Jimmy Wales, Founder of Wikipedia Jane’s work has been featured on CNN, MTV, NPR, The Economist, The New York Times, Psychology Today, Fortune, and Wired. She has advised companies such as Microsoft, McDonald’s, Intel, Disney and Mattel, and created games for organi- zations such as the World Bank and the American Heart Association. Her speech at TED in 2010, “Games can make a better world,” is currently rated #16 out of 850 all-time most engaging TED talks.

TIES2011- Gaming in Classrooms The Possibilities and Realities

Tim Wilson
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Tim Wilson has been Chief Technology Officer for ISD 279 – Osseo Area Schools since 2008. Before becoming one of the first CTOs in Minnesota, Tim was Director of Technology for Buffalo-Hanover-Montrose Schools, Technology Integration Specialist for the Hopkins School District, and a physics and chemistry teacher at Henry Sibley High School in Mendota Heights, MN. A lifelong technology enthusiast, Tim began his technology career while teaching high school when he organized a group of students and colleagues to build the first network in the science department. He soon became the school district's webmaster and started an introductory computer programming course. When he learned of an opportunity to help teachers learn how to use technology to improve instruction Tim left the classroom behind and began a new career in technology leadership. In his job with the Osseo School District, Tim has the privilege of leading a team of 75 staff in the fifth largest school district in Minnesota. Under his leadership, Osseo has created the first K–12 professional development program in the country to receive ISTE's National Education Technology Standards for Teachers seal of alignment. The school district is in its third year of Project Copernicus, a program which encourages students to bring their own technology to school. When not dreaming up technology projects that cause his staff to run the other way when they see him coming, Tim enjoys traveling with his wife and two boys, photography, and running marathons.

TIES2011- Increasing Technology Access with Student-Owned Devices